Ninja gaiden pc engine rom3/17/2024 There are also small sections of the arcade lacking parallax ( like the far hallways of the final area) that the PCE port could add to with animated tiles.Īnother possible way, but not the one I'd go with would be to have the upper portion of the bg slide horizontally, with sprites overlapping. Higher skyscraper tiles on the screen could use different upper section art, building off of shared lower tiles. Even if the buildings were to become more repeated (if on SCD instead of ACD), as long as it's smooth it'd blend in well with the rest of the screen looking so faithful overall. Pretty much every stage in Lords of Thunder does it and uses the same method as Ninja Gaiden. It only stands out in Ninja Gaiden because it's broken. We actually did see how well they did that Ninja Gaiden bg effect in all the other PCE games that did it correctly. This section would be the hardest to do from what I remember.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |